top of page

this is the Tariff Calculations

​

Tariffs

The ‘Tariff’ for a move is a measurement of the degree of difficulty.

​

Twisting: score 0.1 per half twist (180 degrees)

Somersaulting: score 0.1 per quarter turn (90 degrees)
0.1 bonus for each full somersault (360 degrees)
Somersaults with no Twists have a 0.1 bonus if in piked or straight shape
Triple somersaults are worth 1.6
Quadruple somersaults are worth 2.2
Multiple somersaults (twisting or non-twisting) have a 0.1 bonus per somersault if piked or straight

​

​

​

½ In ½ Out Triffus (Piked)          2.1

½ In ½ Out Triffus (Tucked)          1.8

½ In Rudi Out Triffus (Piked)          2.3

½ In Rudi Out Triffus (Tucked)          2

½ Out Triffus (Piked)          2

½ Out Triffus (Tucked)          1.7

½ In – ½ Out (Piked)          1.4

½ In – ½ Out (Straight)          1.4

½ In – ½ Out (Tucked)          1.2

½ In – Back Out (Piked)          1.3

½ In – Back Out (Straight)          1.3

½ In – Back Out (Tucked)          1.1

½ In – Randy Out (Piked)          1.8

½ In – Randy Out (Straight)          1.8

½ In – Randy Out (Tucked)          1.6

½ In – Rudi Out (Piked)          1.6

½ In – Rudi Out (Straight)          1.6

½ In – Rudi Out (Tucked)          1.4

½ Out (Piked)          1.3

½ Out (Straight)          1.3

½ Out (Tucked)          1.1

½ Out Quad (Tucked)          2.3

½ Turn Jump          0.1

½ Turn to Back landing          0.2

½ Turn to 3/4 Front           0.4

½ Turn front to Feet          0.2

½ Turn back to Feet          0.2

½ Turn Seat Landing to Feet          0.1

½ Turn to Front Drop          0.2

½ Turn to Seat Landing          0.1

Forward Turnover          0.3

1½ Turn Jump          0.3

1&3 Front S/S (Piked)          0.9

1&3 Front S/S (Straight)          0.9

1&3 Front S/S (Tucked)          0.8

2&3 Front S/S (Piked)          1.5

2&3 Front S/S (Straight)          1.5

2&3 Front S/S (Tucked)          1.3

Adolph          1.2

Baby Fliffus          0.7

Back landing          0.1

Back In – Full Out (Piked)          1.4

Back In – Full Out (Straight)          1.4

Back In – Full Out (Tucked)          1.2

Back Pullover to Feet          0.3

Back S/S (Piked)          0.6

Back S/S (Straight)          0.6

Back S/S (Tucked)          0.5

Back S/S to Seat (Piked)          0.6

Back S/S to Seat (Straight)          0.6

Back S/S to Seat (Tucked)          0.5

Back Landing to Feet          0.1

Ball Out          0.6

Ball Out – ½ Out (Piked)          1.4

Ball Out – ½ Out (Straight)          1.4

Ball Out – ½ Out (Tucked)          1.2

Ball Out – Adolf          1.3

Ball Out – Barani          0.7

Ball Out – Randy          1.1

Ball Out – Rudy          0.9

Barani (Piked)          0.6

Barani (Straight)          0.6

Barani (Tucked)          0.6

Barani In – Back Out          1.1

Barani Out          1.1

Barrel Roll          0.2

Bounce-Roll (Piked)          0.6

Bounce-Roll (Straight)          0.6

Bounce-Roll (Tucked)          0.5

Cat Turn          0.2

Cody (Piked)          0.7

Cody (Straight)          0.7

Cody (Tucked)          0.6

Corkscrew          0.5

Cradle          0.3

3/4 Front          0.3

Double Back (Piked)          1.2

Double Back (Straight)          1.2

Double Back (Tucked)          1

Double Bounce-Roll (Piked)          1.2

Double Bounce-Roll (Straight)          1.2

Double Bounce-Roll (Tucked)          1

Double Full          0.9

Front Landing          0.1

Front S/S (Piked)          0.6

Front S/S (Straight)          0.6

Front S/S (Tucked)          0.5

Front to Feet          0.1

Full          0.7

Full In – ½ Out (Piked)          1.5

Full In – ½ Out (Straight)          1.5

Full In – ½ Out (Tucked)          1.3

Full In – Back Out (Piked)          1.4

Full In – Back Out (Straight)          1.4

Full In – Back Out (Tucked)          1.2

Full In – Double Full Out (Piked)          1.8

Full In – Double Full Out (Straight)          1.8

Full In – Double Full Out (Tucked)          1.6

Full In – Full Out (Piked)          1.6

Full In – Full Out (Straight)          1.6

Full In – Full Out (Tucked)          1.4

Full In – Rudi Out (Piked)          1.7

Full In – Rudi Out (Straight)          1.7

Full In – Rudi Out (Tucked)          1.5

Full Out (Piked)          1.4

Full Out (Straight)          1.4

Full Out (Tucked)          1.2

Full Turn Jump          0.2

Full Turn to Feet          0.2

Full Turn to Feet          0.3

Lazy Back          0.3

Log Roll          0.2

Miller (Piked)          1.8

Miller (Straight)          1.8

Miller (Tucked)          1.6

Pike Jump          0

Poliarush (Piked)          2

Poliarush (Straight)          2

Poliarush (Tucked)          1.8

Randolph/ Randy          1

Randy Out (Piked)          1.7

Randy Out (Tucked)          1.5

Roller          0.2

Rudi Out (Piked)          1.5

Rudi Out (Straight)          1.5

Rudi Out (Tucked)          1.3

Rudi Out Triffus (Piked)          2

Rudi Out Triffus (Tucked)          1.8

Rudolph/Rudi          0.8

Seat ½ Turn to Seat Landing          0.1

Seat Landing          0

Seat Landing to Feet          0

Straddle Jump          0

Straight Jump          0

Triffus (Piked)          1.6

bottom of page